All games

007: License to Kill

Developer: ???

Publisher: Possibly Nintendo

Intended Release: Possibly 1995

Other platforms/regions: N64 007: License to Kill was a cancelled game supposedly by Nintendo. The game was moved over to the N64, most likely due to the limitations of the SNES. The game might've used the same engine as the SNES Doom port. There are no screenshots of the game. A box art of the game is floating around when you search up the game, however it is a fake.

Airborne Ranger

Developer: MicroProse

Publisher: MicroProse

Intended Release: 1994

Other platforms/regions: C64, DOS, Amstrad CPC, ZX Spectrum, Amiga, Atari ST Airborne Ranger is a real-time strategy game developer by MicroProse. The game was originally a PC game released on various PC systems between 1987 and 1989. The SNES port was due to be released in 1994. It is unknown why the game was cancelled, but it may be due to the game being out already for a while, as reviews of the SNES version state it as a port of an old classic. There are a few screenshots of the game and even box art meaning it was fairly well through development, maybe even being complete.

Akira

Developer: ???

Publisher: T-HQ

Intended Release: 1994

Other platforms/regions: Famicon Akira was a cancelled game by T-HQ based off the movie of the same name. The game showed up in many gaming magazines at the time, taking up full pages for a review. The game was very ambitious, with many different interesting modes, like a motorcycle racing level and even a first person perspective stage. The game was shown at CES 1994. Genesis and GameBoy versions were also cancelled.

Apocalypse II

Developer: Psygnosis

Publisher: Psygnosis

Intended Release: 1995

Other platforms/regions: None Apocalypse II was the sequel to Apocalypse, and was intended for a SNES release in 1995. Little is known about the game, except for a Nintendo Power review.

A ROM of the game exists, and it is most likely finished.

Arcus Odyssey

Developer: Wolfteam

Publisher: Renovation

Intended Release: 1993

Other platforms/regions: Japan (Arcus Spirits), Sharp X6800, Genesis Arcus Odyssey is a top-down RPG intended to be released in 1993 for the SNES. In Japan the game was published by Sammy Co. The Genesis version was released in 1991, during when the SNES was being released. The Genesis version did very well, so Renovation wanted to port the game over to the SNES In the US. Sadly, Renovation was bought by Sega at the time, and they cancelled Arcus Odyssey. The game was very close to release, as some gaming magazines even said that the game was already out. A ROM of the game exists and seems complete, however the title hasn't been changed from it's JP name, Arcus Spirits.

Aspect Warriors

Developer: ???

Publisher: Electronic Arts

Intended Release: ???

Other platforms/regions: None Aspect Warriors was a cancelled SNES game by EA. Very little is known about the game, as it only has one magazine covering of the game, with only three screenshots of the game. A Genesis version was also cancelled. The game was based on the Warhammer 4000 series, of which I known little about.

Asterix

Developer: Infogrames

Publisher: Electro Brain

Intended Release: 1994

Other platforms/regions: PAL (Asterix), NES, GameBoy Asterix is a popular cartoon character from Europe, meant to make his way to the US in 1994. The game was published by Infogrames in Europe, but they didn't have a US publishing license, so it has handled by Electro Brain. It was cancelled most likely due to Asterix's unknown success in the US. All versions of this game stayed in Europe, with the NES one also attempted to be ported to the US, again by Electro Brain. That one may also have been cancelled due to how late the NES was in its lifespan, as the next year the NES was retired.

Atmosfear

Developer: Beam Software

Publisher: Activision

Intended Release: Possibly 1993

Other platforms/regions: none Atmosfear was a game based on the board game of the same name developed by Beam Software. An early name for the game was Nightmare, suggesting at first it might not have been associated with the board game. A ROM of the game was found, and it was said to be 90% complete. The only other mention of the game was in a Pak Watch Preview in Nintendo Power where they call the game Nightmare.

Barbie Vacation Adventure

Developer: Software Creations

Publisher: Hi-Tech Expressions

Intended Release: 1994

Other platforms/regions: None Barbie Vacation Adventure is the unofficial "sequel" to the 1993 title: Barbie Super Model for the SNES and Genesis. The game was intended for both consoles, however none were released, despite the fact that both were 100% completed. The Wikipedia article for the game incorrectly states that the game was released, and also says that the president of Software Creations states that the game was a massive success and they made over 10,000 euros, which is strange considering the game was never released.

Batman (Early title)

Developer: Software Creations

Publisher: None

Intended Release: None

Other platforms/regions: None "Batman" was a very early SNES game by Software Creations. The game has one level, no sound design or music, and the 1st level boss, The Joker has the same moveset as the other enemies and glitches out when he attacks. The game is very incomplete and very buggy. It seemed to be Software Creation's attempt at marketing in on Batman, however they must've thought the game wasn't very good or they just didn't think the game was worth it. A ROM exists.

Batman: Revenge of the Joker

Developer: ICOM Simulations

Publisher: SunSoft

Intended Release: 1991

Other platforms/regions: NES, Genesis, GameBoy Batman: Revenge of the Joker is the 16-bit version of Batman: Return of the Joker. It was marketed as the sequel to the NES title, despite being basically the same game. The SNES version was almost complete, but has a few oversights, like the Gargoyle enemy in the first levels not being able to be killed without taking damage. There is a ROM of the game.

Battle Dodge Ball

Developer: Banpresto

Publisher: Bandai

Intended Release: 1991

Other platforms/regions: Japan (Battle Dodge Ball) Battle Dodge Ball was a dodgeball game based off of the Compati Hero series in Japan. This game was part of Bandai's attempts to bring its Japanese series to the US, however they only managed to bring the Ultraman series to the US, and that game flopped. The only known evidence of this game's intended release was in the Nintendo Power SNES poster, which featured other cancelled games like SD: The Great Battle, Big Run, and Gadulin.

Beastball

Developer: ???

Publisher: Spectrum Holobyte

Intended Release: 1993

Other platforms/regions: Amiga, Amiga CD32, Atari Jaguar, MS-DOS Beastball is the SNES port of the game Brutal Sports Football, an arcade-style football game starring vikings. The game was seen in an ad, showing it's box art and a screenshot of the game. A Genesis version was also cancelled.

Big Run

Developer: Jaleco

Publisher: Jaleco

Intended Release: 1991

Other platforms/regions: Japan (Jaleco Rally: The Supreme 4WD Challenge), Arcade, Amiga, Atari ST Big Run was originally an Arcade game released by Jaleco in 1989. It was supposed to be released in 1991, as one of the first games on the system. It ended up getting released in Japan, however the NA version was cancelled. It received mostly mediocre reviews from gaming magazines at the time, which might be due to its cancellation.

Bobby's World

Developer: RSP

Publisher: Hi-Tech Expressions

Intended Release: 1994

Other platforms/regions: None Bobby's World was a game based on the cartoon of the same name from Howie Mandell. The game was cancelled along with a bunch of other games from Hi-Tech Expressions, due to Hi-Tech going bankrupt. A ROM of the game exists and is 100% finished.

Bubba 'N Stix

Developer: Possibly Core Design

Publisher: Seika

Intended Release: 1994

Other platforms/regions: Genesis, Amiga, Amiga CD32 Bubba 'N Stix is a platformer released on the Genesis and Amiga systems. The SNES port was to be published by Seika, and was apparently shown at CES 1994. Only one screenshot of the game exists. The game was used to promote the bubble gum brand, Bubbalicious.

Bulls Vs Lakers in the NBA Playoffs

Developer: Electronic Arts

Publisher: Electronic Arts

Intended Release: 1992

Other platforms/regions: Genesis Bulls Vs Lakers was a basketball game meant for a 1992 release. The game took too long to finish, and at that point, the game had become irrelevant. The game was replaced by Bulls Vs Blazers in the NBA Playoffs. The gameplay is most likely the same as Bulls Vs Blazers.

Chuck Rock II: Son of Chuck

Developer: Core Design

Publisher: Virgin Interactive

Intended Release: 1993

Other platforms/regions: Amiga, Amiga CD32, Game Gear, Sega CD, Master System, Genesis Chuck Rock II is the sequel to the '92 game, Chuck Rock. The game was shown in EGM, but nowhere else. The game ended up being released in every SEGA console at the time, including the Amiga computers, where it was originally released on.

Comanche

Developer: NovaLogic

Publisher: GTE

Intended Release: 1995

Other platforms/regions: PC Comache is a fairly popular PC series that was supposed to get a port on the SNES. The game was made in conjunction of Nintendo and GTE, and was first supposed to be published by Nintendo themselves. At the time, Comanche 2 was released, however this is a port of the first Comanche game from 1992. The game was shown in 1995 CES and footage exists of it in CES.

Congo: Secret of Zinj

Developer: Visual Concepts

Publisher: Viacom New Media

Intended Release: 1995

Other platforms/regions: Sega Saturn Congo: The Secret of Zinj was based off of the movie of the same name. According to the development team, the game was made in under five months. The game was cancelled most likely due to the failure of the movie, with most critics calling it a Jurassic Park rip-off.

Converse Hardcore Hoops

Developer: ???

Publisher: Virgin Interactive

Intended Release: 1995

Other platforms/regions: None Converse Hardcore Hoops was a basketball game meant to be released on the SNES, Genesis, PlayStation, and Sega Saturn. All versions of the game were cancelled. The game was a promotional tie-in with the Converse show brand, which was popular in the mid 90's. It was most likely cancelled due to how late it was in the SNES' lifespan, and the Saturn version most likely was cancelled do to the failure of the Saturn. It is unknown why the PS1 version was cancelled though.

CyberSlider

Developer: ???

Publisher: Bullet-Proof

Intended Release: 1994

Other platforms/regions: Japan (Keeper) CyberSlider is a puzzle game, and the NA version of the game Keeper. Keeper stars a cute creature, whilst CyberSlider stars a colorful robot. It's a very simple puzzle game that sadly never came out in the US for unknown reasons.

DNAction: The New Breed

Developer: Accolade

Publisher: Accolade

Intended Release: 1994

Other platforms/regions: None

DNAction: The New Breed, or Cybernauts, or Matrix Prime, is a one-on-one fighting game meant to be released for the SNES in 1994. The game used the FX engine in order to make the fighting more realistic. Screenshots of the game show it looks like it's in a very early state, as the backgrounds are undetailed and most of the pictures are of concept art instead of game footage. Accolade, the developer and publisher, may have cancelled the game because of how they weren't content with the game, or that there wasn't that much of a market for one-on-one fighting games at the time, considering Mortal Kombat had just came out at the time.

Daze Before Christmas

Developer: Funcom

Publisher: SunSoft

Intended Release: 1994

Other platforms/regions: PAL (Daze Before Christmas), Mega Drive

Daze Before Christmas is a platformer starring Santa. The game was released for both the SNES and Genesis, although it only stayed in Europe for both consoles. The SNES version of Daze Before Christmas was intended to make its way to the US, but was cancelled. The game was cancelled due to Sunsoft's US branch being shut down, which resulted in the cancellation of many other Sunsoft titles.

Dominus

Developer: Visual Concepts

Publisher: ASCII

Intended Release: 1993

Other platforms/regions: MS-DOS

Dominus was a mid-evil strategy game released for the MS-DOS. The game was supposed to have a console port on the SNES developed by Visual Concepts, the original developer, and to be published by ASCII. It is unknown why the SNES version was cancelled, but it may be due to how Dominus was a widely unknown game being an exclusive to the MS-DOS.

Dragon Warrior V

Developer: Chunsoft

Publisher: Enix

Intended Release: 1992

Other platforms/regions: Japan (Dragon Quest V), Later releases on: PS2, DS, Android iOS

Dragon Warrior V is the fifth entry in the very popular Dragon Warrior series on the NES. Enix wanted to bring the fifth entry to the US, however in the end they cancelled the US version, even though it did extremely well in Japan. Enix might've thought that the Dragon Warrior series was declining in popularity at the time, or they were focusing on other titles, like Soul Blazer.

Dream Probe

Developer: Telenet Japan

Publisher: Renovation

Intended Release: 1994

Other platforms/regions: Japan (Psycho Dream)

Dream Probe is the unreleased version of the Japanese game Psycho Dream. Psycho Dream is a strange platformer developed by Telenet Japan, and to be published by Renovation in 1994. The game ended up being cancelled when Sega bought Renovation and cancelled Dream Probe. The game was very far in development, most likely even being completed.

Drop Zone

Developer: Eurocom

Publisher: Psygnosis

Intended Release: 1995

Other platforms/regions: PAL (Archer MacLean's Super Drop Zone)

Drop Zone is the 16-bit port of the popular computer game in Europe. Psygnosis intended to release Drop Zone in the US in 1995, along with Apocalypse II, as part of their attempt to bring their popular titles to the US. Psygnosis ended up cancelled the US port of Drop Zone, which may be due to the company slowly going bankrupt at the time.

ExoSquad

Developer: ???

Publisher: Playmates

Intended Release: 1994

Other platforms/regions: Genesis

ExoSquad is a game based off of the TV show ExoSquad that ran for two seasons between 1993 and 1994. A Genesis version was released and developed by Novotrade International, but was received poorly by critics. The Genesis version was published by Virgin Interactive, whilst the SNES version was to be published by Playmates Interactive. The game was most likely cancelled due to the TV show ending around when the SNES version was to be released, and because the show as a whole flopped, as well as the Genesis version of the game.

Fables & Fiends: The Legend of Kyrandia

Developer: ???

Publisher: Virgin Interactive

Intended Release: 1992

Other platforms/regions: Amiga, DOS, FM Towns, Mac, PC-98

Fables and Fiends was the SNES port of the computer game of the same name. The game was intended for a 1992 release but was cancelled. In 1994, Virgin Interactive released Young Merlin, and looking at the screenshots of Fables & Fiends and the description of the game highly suggests that it was remade into Young Merlin. Unfortunately the original version was cancelled and no ROM exists of it today.

Falcon

Developer: ???

Publisher: Spectrum Holobyte

Intended Release: 1992

Other platforms/regions: DOS

Falcon, released in the DOS as Falcon 3.0, is a flight simulator, intended to be released in 1992 by Spectrum Holobyte, the same publisher who published the DOS version. The game was cancelled, perhaps due to the same reason Dominus was cancelled, or that a 1st person POV was very hard to do with the SNES, especially when the SNES was very early in and most developers were just getting familiar with the SNES' software. A ROM of the game exists, however it is very early in, and screenshots in gaming magazines show that the game was further in development then the ROM that we recieved.

Fido Dido

Developer: ???

Publisher: Kaneko

Intended Release: 1993

Other platforms/regions: None

Fido Dido was a game based off of the character Fido Dido and was intended for a 1993 release on both the SNES and Genesis. Fido Dido was used as a mascot for drink brands, initially being used as a mascot for 7up, replacing Cool Spot. Both games were cancelled when Kaneko's US branch shut down. A ROM of the Genesis version was found but not the SNES.

Fireteam Rogue

Developer: Accolade

Publisher: Accolade

Intended Release: 1994

Other platforms/regions: None

Fireteam Rogue was a game from Accolade intended to be released in 1994. The game was delayed until 1995, then was cancelled. The game was said to be very ambitious starring four characters with their own separate paths basically having four games in one cart. The game was marketed as one of the most ambitious games of all time, which may have lead to its downfall. The game went through what can only be known as development hell. The game took too long to make, and in 1995 Accolade wanted to focus on other consoles at the time, cancelling Fireteam Rogue. There are 2 ROMs of the game available, and one of them seems to be complete. The game is fairly big, but the game moves to slowly, has bad level design, and the characters are way too clunky and look really stupid.

First Queen

Developer: Culture Brain

Publisher: Culture Brain

Intended Release: 1994

Other platforms/regions: Japan (First Queen)

First Queen was a Super Famicon game from Culture Brain that they wanted to bring to the US. It is unknown why Culture Brain never brought the game over, but it may be due to the lack of success in Culture Brain's games in the US. The game was shown in the 1994 EGM preview guide.

Freeway Flyboys

Developer: KAZe

Publisher: Seika

Intended Release: 1994

Other platforms/regions: Japan (Astro Go! Go!)

Freeway Flyboys is a Mode 7 racing game by KAZe, whom also developed games like Super Pinball: Behind the Mask. The game was to be published by Seika in the US, with meldac publishing the title in Japan. It was shown in the EGM preview of 1994, and reviewed by Nintendo Power in 1993, meaning the game was delayed, and probably finished too late in the SNES' lifespan. Nintendo Power cals the game a mix between Care Bears and F-Zero.

Future Zone

Developer: ???

Publisher: Electro Brain

Intended Release: 1994

Other platforms/regions: None

Future Zone is a run n gun platformer from Electro Brain meant to be released in 1994. Little is known about the game, except for a few screenshots and a video of it showing it from EGM 1994 and it even had a commercial. The story is as follows: "You are Kane, an ex-mercenary sentenced to life in the Zone, a prison camp. Your quest is to find seven crystals to open a portal to get home." The game was to have tons of different weapons and "28 different movements" whatever that means.

FX Fighter

Developer: Argonaut Games

Publisher: GTE

Intended Release: 1995

Other platforms/regions: MS-DOS

FX Fighter is a one-on-one fighting game that uses the FX chip, as the title suggests. The game was shown at CES 1995, and it was one of the five games released with the partnership of Nintendo and GTE. The other four titles include two other cancelled titles, Star Fox 2 and Comanche, and two released titles, Earthbound and Kirby's Dream Course. The game was developed by Argonaut Games and after the SNES version was cancelled, Argonaut remade the game and released it for the MS-DOS. It was strangely still called FX Fighter, even though the MS-DOS isn't compatible with the FX chip.

G2

Developer: Bits Studios

Publisher: Kemco

Intended Release: 1994

Other platforms/regions: Japan (Genocide 2)

G2 is a platformer by Kemco released in 1994 in Japan, and meant to be released in the US later that year. The game was developed by Bits Studios, which developed another run and gun, GunForce. The game was 100% completed, however it was still cancelled for some unknown reason. The game is about a terrorist organization opening up and that the main character was chosen to stop the organization, wearing the latest power armor.

Gadulin

Developer: Jorudan

Publisher: Seta

Intended Release: 1991

Other platforms/regions: Japan (Gdleen)

Gadulin is the cancelled US version of the game Gdleen, based off of a science-fiction novel by Yuto Ramon. The game is an RPG and was developed by Jorudan, which developed other games like Aliens Vs Predator and Musya. Little is known about the US translation, but is once used it's original Japanese name of Gdleen.

Galactic Defender

Developer: Culture Brain

Publisher: Culture Brain

Intended Release: 1994

Other platforms/regions: Japan (SD Hiryuu no Ken)

Galactic Defender is a mix between a one-on-one fighting game and an RPG. The game was meant to be a sort of sequel to Super Ninja Boy, but that game was delayed until 1994, and it didn't do very well, criticized for it's bad graphics. Galactic Defenders was also cancelled due to Culture Brain's games in the US not selling well overall.

Gearheads

Developer: ???

Publisher: Phillips Media

Intended Release: 1996

Other platforms/regions: Mac OS, Microsoft Windows

Gearheads was a puzzle game meant for a 1996 release by Phillips Media, a new publisher for the SNES. The game was most likely cancelled due to the SNES' declining sales due to the soon release of the N64. It also could've been cancelled because Phillips Media was working on the CD-i at the time. Not much is known about the SNES port of the game, with only two screenshots existing.

Godzilla: Destroy All Monsters

Developer: Alfa System

Publisher: Toho

Intended Release: 1995

Other platforms/regions: Japan (Godzilla: Kaijuu Daikessen)

Godzilla: Destroy All Monsters is a one-on-one fighting game starring the characters from the Godzilla series. The game is nothing like the previous title, Super Godzilla, a strategy game taking the opposite side of Godzilla. The game was meant for a 1995 release, a year after the game was released in Japan. It was most likely cancelled due to the heavy criticism of the first Godzilla game, and due to the abundance of one-on-one fighting games, it might not have sold well.

Golden Empire

Developer: Culture Brain

Publisher: Culture Brain

Intended Release: 1992

Other platforms/regions: None

Golden Empire is the 16-bit followup to the NES game the Magic of Scheherazade. There are no screenshots of the game, and it wasn't released anywhere else. Usually Culture Brain ports over their Japanese titles, however Golden Empire wasn't released in Japan. The game was mentioned by GamePro, and a box art of the game exists, however the colors are weirdly inverted. The game was apparently far in to development.

Green Lantern

Developer: Ocean Software

Publisher: Ocean Software

Intended Release: 1995

Other platforms/regions: None

Green Lantern is a cancelled game based off of the DC character of the same name. The game was meant to be released by Ocean Software in 1995, but what cancelled when Ocean decided to move on from the SNES. The game apparently went through development hell, with the lead developer for the game being switched three times. The game appears to be a simple side-scrolling platformer, that represents the Green Lantern very well, using his ability of his ring that can create any object he wants to make creative weapons, like an anvil that squishes enemies. The game also features Mode 7 flying stages that take a perspective from behind the Green Lantern. The game's music was done by Dean Evans, who uploaded the music on to YouTube, the only accessible stuff from the game. The music is very good, some of the best on the SNES. Some of the music was later used for Waterworld, which was meant for a US release but stayed in PAL.

Hammerin' Harry

Developer: Irem

Publisher: Irem

Intended Release: 1994

Other platforms/regions: Japan (Ganbare! Daiku no Gen-san)

Hammerin' Harry is another attempt to bring the Hammerin' Harry series to the US, after the US NES version was cancelled. The game was shown at CES of 1994, although I was not able to find any footage of it. It is unknown how far into development the US port was. The game is 1P.

The Humans

Developer: Imagitec Design

Publisher: GameTek

Intended Release: 1993

Other platforms/regions: PAL (The Humans), Amiga

The Humans is a puzzle game similar to the Lemmings. It was released in PAL regions but was intended for a US release. The game was developed by Imagitec Design, who helped out GameTek with other titles like Wheel of Fortune and the American Gladiators. The title stayed in Europe, even though the US version was said to be 100% completed.

Impossible Mission 2025

Developer: MicroProse

Publisher: MicroProse

Intended Release: 1994

Other platforms/regions: Amiga, Amiga CD-32

Impossible Mission 2025 is a remake of the C64 game Impossible Mission by MicroProse. It was released for the Amiga systems, however the SNES version was cancelled. It was initially shown at ETCS, which is basically the European version of CES. The game was also cancelled in PAL regions. It is a side-scrolling platformer, with a variety of different modes. A Genesis version was also cancelled. The game was cancelled because MicroProse was going out of business, and if Impossible Mission 2025 failed, it would mean doom for the company. Choosing not to take the risk, MicroProse cancelled the game.

In the Hunt

Developer: Irem

Publisher: Irem

Intended Release: 1994

Other platforms/regions: Arcade, PC, Sega Saturn, PS1

In the Hunt is a shmup that takes place underwater in a submarine. The game was intended for a 1994 release for the SNES and was shown at CES of 1994. The game was cancelled in favor of the upcoming consoles of the PlayStation and Sega Saturn, even though the SNES version wasn't released very far in the SNES' lifespan.

Jaguar XJ220

Developer: Core Design

Publisher: JVC

Intended Release: 1993

Other platforms/regions: Amiga, Sega CD

Jaguar XJ220 is a Top Gear like racing game based off of the popular car of the same name. The SNES game was 100% completed and there was even a commercial on it. The Genesis version of the game was also cancelled. The game allows you to create your own track like ExciteBike.

Joe Vs the Wall

Developer: Ocean Software

Publisher: Ocean Software

Intended Release: 1992

Other platforms/regions: None

Joe Vs the Wall is a side-scrolling platformer by Ocean Software. Very little is known about the game, except that it was shown in the 1992 EGM preview guide. What is strange about the title of the game, is that EGM says the game is called Joe Vs the Wall, but the title screen shows Joe the Wall. This could mean three things: 1. EGM is wrong and the title of the game is actually Joe the Wall. 2. The name of the game changed throughout development and EGM received an early prototype with the initial name of Joe the Wall. 3. The intro is still playing and it may lead up to some dramatic opening where the "vs" is shown. The game was also described to have amazing Mode 7, which can be seen from the title screen.

The Journey Home: The Quest for the Throne

Developer: Wolfteam

Publisher: Renovation

Intended Release: 1994

Other platforms/regions: Japan (Neugier: Umi to Kaze no Kodō)

The Journey Home was another one of Renovation's titles that were cancelled due to Sega buying out Renovation. The Journey Home has a top-down view reminiscent of game like Link to the Past or Lagoon. The game was going to be released in November 1993 along with Arcus Odyssey, but both titles eventually got delayed until 1994, where they were cancelled on Sega's part. The Journey Home is an RPG/Adventure game.

Kaboom!: The Mad Doctor's Revenge

Developer: ???

Publisher: Activision

Intended Release: 1994

Other platforms/regions: None

Kaboom!: The Mad Doctor's Revenge is the sequel to the Atari 2600 game Kaboom! It was part of a trio of games that Activision meant to be sequels of classic 2600 games. The Mad Doctor's Revenge was ultimately cancelled due to unknown reasons along with another part of the 2600 trio, River Raid: The Mission of No Return, a sequel to the River Raid game. A few screenshots of the game show that it stayed true to the Kaboom! gameplay from the 2600. Apparently a former Activision employee has the ROM carts of both Kaboom! and River Raid, but cannot release them due to legal reasons.

Kick Off 3

Developer: Anco

Publisher: Imagineer

Intended Release: 1994

Other platforms/regions: PAL (Kick Off 3) Kick Off 3 is the third entry to the Kick Off series, a PC soccer series from the late 80's. Kick Off 3 unfortunately stayed in PAL regions, but was intended to come to the US. The original PAL title was published by Vic Tokai, but the US release was to be published by Imagineer. Nintendo Power covered the title in the Upcoming Games section meaning that it was 100% completed.

Kid Kirby

Developer: DMA Design

Publisher: Nintendo

Intended Release: 1995

Other platforms/regions: None Kid Kirby was an unreleased Kirby platformer starring a young Kirby that seems to have hair for some reason. Some concept art of the characters was shown, and later some of the levels were shown. The levels were fairly big, and went vertically, instead of horizontally (except for one). Other than that, the game didn't appear in any magazines or wasn't shown to the public at all. The game was most likely unfinished.

Lakers Vs Celtics in the NBA Playoffs

Developer: Electronic Arts

Publisher: Electronic Arts

Intended Release: 1991

Other platforms/regions: MS-DOS, Genesis Lakers Vs Celtics is another unreleased basketball game from EA. The game was intended for a 1991 release in October, but was cancelled for unknown reasons. The game has one low quality screenshot which shows a zoomed out full length of the court. The game was replaced by Bulls Vs Lakers which was then cancelled and replaced by Bulls Vs Blazers.

Lethal Enforcers II: The Gunfighters

Developer: Konami

Publisher: Konami

Intended Release: 1994

Other platforms/regions: Arcade, Genesis, Sega CD, PS1 Lethal Enforcers II is a gallery shooter originally released in the arcade in 1994. It soon had many ports on many different systems, including the SNES, but it was cancelled. The game was mentioned in EGM along with the Genesis version. A screenshot of the game was shown, but it is unknown if that is the Genesis version or SNES version. Other than that, little is known about the game, indicating it may be early in development.

Lobo

Developer: Ocean Software

Publisher: Ocean Software

Intended Release: 1995

Other platforms/regions: None Lobo is a one-on-one fighting game based off of the character from the DC Comics series. Genesis and Atari Jaguar versions were also in development, but were cancelled. Lobo was shown at CES 1995 and was supposed to be released that year. The game was delayed until 1996, where it was featured in a six page preview in Nintendo Power. The game was still being developed around 1996. The game ended up being completed around early 1997, but it was cancelled due to how late it was in the SNES' lifespan. There is a ROM for the Genesis and SNES versions, however the Jaguar's ROM has not yet been found. The game's packaging was also found, including the manual, which features a comic in it.

Lost Mission

Developer: Vic Tokai

Publisher: Vic Tokai

Intended Release: 1994

Other platforms/regions: Japan (Shinseiki Odysselya) Lost Mission was an RPG by Vic Tokai meant for a 1994 release, initially meant for a 1993 release. The game was 100% completed, and even shown in Nintendo Power. It was scheduled for a December 1993 release and was 1P with a battery save feature. The game was heavily criticized, with reviewers saying that it was poorly translated and it was nothing special. The game does seem to be standard RPG formula, with the standard over-the-top overworld view and turn based combat.

Mario & Wario

Developer: Game Freak

Publisher: Nintendo

Intended Release: 1994

Other platforms/regions: Japan (Mario & Wario) Mario & Wario is a AI guided platformer developed by Game Freak, famed for their creation of the Pokémon series. Mario & Wario has Mario, Yoshi, or Peach being guided by a fairy because Wario put a bucket over the character's heads, blinding them. The game utilizes the SNES mouse, but was originally supposed to use the Super Scope, with the aim of the game to catch monster with a net by firing at them with the Super Scope. The game was surprisingly well received by critics, and the Japanese game has a fully translated English version, making it even more confusing as to why it was never released in the states. The game was later referenced in other Nintendo titles that were released in the US like Pokémon Red & Blue, Kirby Super Star, and Super Smash Brothers Melee.

Mario Andretti Racing

Developer: Stormfront Studios

Publisher: Electronic Arts

Intended Release: 1994

Other platforms/regions: Genesis Mario Andretti Racing is a racing title from Electronic Arts meant to be released in 1994. It first showed up in Nintendo Power, where they incorrectly shown a screenshot of this game whilst mentioning Michael Andretti's Indycar Challenge. The game does look fairly different from Michael Andretti's Indycar Challenge, as Mario Andretti Racing has a lower down view. The game was also shown in an EGM preview.

Metal Jack: Armored Police

Developer: Atlus

Publisher: Atlus

Intended Release: 1992

Other platforms/regions: Japan (Armored Police Metal Jack) Metal Jack: Armored Police is a side scrolling beat em up from Atlus. The game is based off of a Japanese cartoon called Armored Police. The US version changed the setting from Tokyo to Los Angeles and changed the character's names from being Japanese to more American oriented names. The game was shown at CES 1992, with a promotional flyer of it showing both it, and BlaZeon. A ROM of the game emerged, and it is 100% complete. The box art for the game shows the cast of characters, and the back mentions the setting of LA. The game might've been cancelled due to the series not being popular in the US, but it might've sold well on it's own so I don't know.

Metal Masters

Developer: Bit Managers

Publisher: Electro Brain

Intended Release: 1992

Other platforms/regions: GameBoy, Amiga, Atari ST, MS-DOS Metal Masters is a one-on-one fighting game starring robots originally released for the GameBoy. The game was to be released in 1992 for the SNES, however it was cancelled. EGM said that when they reviewed the game, it was in a demo form, meaning that it was pretty early in development around early 1992, and may not have ever been finished. One reason it might not have been released was because of the poor reception of the GameBoy version.

Mick & Mack as the Global Gladiators

Developer: Virgin Interactive

Publisher: Virgin Interactive

Intended Release: 1994

Other platforms/regions: Genesis, Mega Drive, Game Gear, Amiga Mick & Mack is an environmental based game with a licensed tie in to McDonalds. The Mick and Mack characters first appeared in M.C. Kids for the NES. The Sega versions were developed in 1992, whilst the SNES version didn't get covered by gaming magazines until 1994, where it was still being developed then. A ROM of the SNES version has emerged, although it isn't completed, but it may be how far in development got.

Mickey's Playtown Adventure: A Day of Discovery

Developer: RSP

Publisher: Hi-Tech Expressions

Intended Release: 1994

Other platforms/regions: None Mickey's Playtown Adventure: A Day of Discovery is an educational game starring Mickey Mouse. It is the second Mickey educational game after Mickey's Ultimate Challenge. The game was part of a slew of other Hi-Tech games that were cancelled despite being 100% complete. Day of Discovery was not shown in any gaming magazine, but the game was practically finished, even with box art existing. A ROM of the game exists and it is 100% finished.

Might & Magic II: Gate to Another World

Developer: New World Computing

Publisher: American Sammy

Intended Release: 1992

Other platforms/regions: SNES (PAL), DOS, Amiga, Apple II, Mac, C64, FM-7, MSX, NEC PC8801, NEC PC-9801, Genesis, Sharp X1, X68000 Might & Magic II is the second entry in the Might & Magic series, developed by New World Computing. The first title was released for the NES in the US, but Might & Magic II stayed in PAL. Might & Magic was actually supposed to come to the US before PAL regions, with the US released being intended for a 1992 release, whilst the PAL version was released in 1993. The game was fairly prominent in gaming magazines at the time, and it seems that it was completed. A ROM of the game is available.

Mission Impossible

Developer: Ocean Software

Publisher: Ocean Software

Intended Release: Possibly 1995

Other platforms/regions: N64, PS1 Mission Impossible was to be a cinematic platformer for the SNES by Ocean Software in 1995. The game was later cancelled and remade into a first person shooter like 007 and Perfect Dark for the N64 and PS1. Very little is known about the game, except for a few screenshots and concept art. It falls under the same boat as Kid Kirby, except the concept art and screenshots were from a gaming magazine. The game could've been a PAL exclusive, however the FPS versions came out in the US so I am assuming the same were to follow for the SNES version.

Monster Truck Wars

Developer: Gremlin Interactive

Publisher: Acclaim Entertainment

Intended Release: 1994

Other platforms/regions: Game Gear, GameBoy Monster Truck Wars is a monster truck combat game unlike it's handheld versions which are pure racing games that take a top-down view. Monster Truck Wars was shown in CES of 1994, which showed the game was fairly complete. The SNES and Genesis versions were unfortunately cancelled due to unknown reasons. Acclaim may have wanted to focus on other titles at the time. A rough look at the box art can be found in an EGM ad at the very end of the magazine, although it is basically the same as the Genesis' version's. There is sadly nothing else like Monster Truck Wars on the SNES, as almost all pure car games are just racing games.

Mountain Sports

Developer: ???

Publisher: DTMS

Intended Release: 1993

Other platforms/regions: None Mountain Sports is a sports game similar to another title of DTMC's that of which is California Games II. Mountain Sports was to feature many different outback themed activities such as mountain climbing, canoeing, ATV racing, and likely some others that weren't shown. It is unknown if it will follow the same format of the California Games games, as very little is known about the game. A few screenshots of the game exist, showing the said activities. (Also, the EGM review states that you are canoeing and not kayaking.)

Moto-X

Developer: Software Creations

Publisher: Trimark Interactive

Intended Release: 1994

Other platforms/regions: None Moto-X is a motorcross racing game reminiscent of the NES title, ExciteBike. The title was developed by Software Creations, and the music was done by the famous composer Tim Follin. The game was 100% completed, and the lead developer, Ste Ruddy still owns the 100% complete ROM of the game, but cannot release it due to legal reasons. This sadly means that the public will never be able to see the game unless Ste gets the rights for the game.

Mr. Bloopy

Developer: Rare

Publisher: Compedia

Intended Release: 1996

Other platforms/regions: None Mr. Bloopy is an educational game developed by Rare meant for a 1996 release in the US. The game was most likely cancelled due to how late it was in the SNES' lifespan. The person responsible for working on the original box art for the game leaked the box art, also showing off the Compedia logo, which from my knowledge cannot be found anywhere else. The game was almost complete, but never made it to being 100% completion. Rare was also focused on the N64 at the time, working on titles such as Killer Instinct Gold, Blast Corps, and Goldeneye 007, known to all be very good N64 games, and what gave Rare the recognition after working on game show games and LJN published shovelware.

Muhammed Ali Boxing

Developer: Park Place Productions

Publisher: Virgin Interactive

Intended Release: 1993

Other platforms/regions: Genesis, GameBoy Muhammed Ali Boxing, originally called Boxing with Muhammed Ali, is, as one would expect, a boxing game. The game was released for the GameBoy and Genesis, but the SNES version was cancelled. A ROM of the game exists, however it isn't complete. The game is mostly a button-masher without a ton of depth. The game tries to be smart with the whole blocking and punching, but your AI opponent kind of just spams attacks and usually wins that way. The game isn't very good, but it's still a shame that it was never released. It was reviewed in EGM, and it seems like they got the same version of the game we got, if not earlier.

Parodius

Developer: Konami

Publisher: Konami

Intended Release: 1993

Other platforms/regions: PAL (Parodius), Arcade, NES, GameBoy, PC Engine, PS1, Saturn, X68000, Mobile Phone Parodius is a horizontal shoot em' up meant to parody the Gradius series, hence the name pun. Parodius first appeared in the arcades in 1990, however it stayed in Japan and in PAL regions. Parodius unfortunately never got a release outside of PAL or Japan, but the SNES version was supposed to have a US release in 1993. It was mentioned by EGM in it's 500 games preview guide. Not much is known about the US version, although from the screenshots it seems to be fairly faithful to the PAL versions.

Pelé!

Developer: Radical Entertainment

Publisher: Accolade

Intended Release: 1994

Other platforms/regions: Genesis Pelé! is a soccer game starring the Brazilian soccer player of the same name. The game was supposed to come out in 1994, a year after the Genesis version, meaning development might've been delayed, or Radical Entertainment was working on other titles at the time, like Pelé II, which was coming out for the Genesis at the time. The game also appeared in Banzaii magazine, meaning it was also scheduled for a PAL release. The game was covered by Nintendo Power, showing a few screenshots with the game looking quite promising. Box art of the game was found, showing that the game was either near complete or complete.

Pinkie

Developer: Data Design Systems

Publisher: Seika

Intended Release: 1995

Other platforms/regions: Amiga Pinkie is a platformer starring Pinkie, a pink creature. The game was originally released for the Amiga that same year, but the SNES port was originally supposed to predate it, having a scheduled release of 1994. Unfortunately the game was delayed until 1995, where it was completed. The publisher, Seika, deemed the game unworthy, as around 1995, the SNES' popularity was slowly decreasing and the abundance of mascot platformers would make Pinkie just blend in. The eventually ditched the SNES version and released the game as an Amiga exclusive. A ROM of the SNES game was found, and it was different then the Amiga version in some ways, like how in the SNES version, Pinkie has a life bar, but in the Amiga version, it's just one hit deaths.

Pocahontas

Developer: Funcom

Publisher: Disney Interactive

Intended Release: 1994

Other platforms/regions: Genesis, GameBoy Pocahontas is a game based off of the Disney movie of the same name. The game was released on the Genesis and GameBoy, with the Genesis version being made by Funcom, and the GameBoy version by Tiertex Design Studios. The SNES version was most likely designed by Funcom, because the SNES version would've been more similar to the Genesis version than the GameBoy, and Tiertex mostly worked on GameBoy games, not working on any SNES titles until late 1995. No screenshots of the game exist, but Nintendo Power talks about the game, saying that at the time it was very early in development. The game may not have ever been finished, and even if it did, it wouldn't have been released until around 1995, or depending on how early in the game was, 1996.

Popeye

Developer: Technōs Japan

Publisher: American Technōs

Intended Release: 1994

Other platforms/regions: Japan (Popeye: Ijiwaru Majo Sea Hag no Maki) Popeye is a platformer by Technōs meant to be released in 1994 for the SNES and Genesis. The game stars the famous Popeye character, as he goes through parts of the Popeye universe. The game was mentioned by EGM a few times saying how the game was a fun and colorful adventure. The game is 2P co-op, a major upside of the game. The US version was cancelled with other American Technōs games when their American subsidiary went out of business, and the games weren't picked up by anyone else.

Power Drive

Developer: Rage Software

Publisher: U.S. Gold

Intended Release: 1995

Other platforms/regions: PAL (Power Drive), Amiga, Amiga CD-32, Game Gear, Mega Drive Power Drive is a racing game meant to be released in the US by U.S. Gold in 1995, however the game ended up staying in PAL regions. The only time this game was released in the US was the Genesis version via the Sega Channel, which is inaccessible now. The game was featured in the NOW Playing section of Nintendo Power and box art of it was found, indicating it was probably finished by not released for some reason. At the time U.S. Gold was still releasing SNES games, so it most likely wasn't due to declining sales. At the time, U.S. Gold was slowly going out of business, so they might've been unsure about the success of the game, as the only games that they were releasing were based off of licensed properties at the time.

Powerful Pro Baseball

Developer: Diamond Head

Publisher: Konami

Intended Release: 19944

Other platforms/regions: Japan (Jikkyou Powerful Pro Yakyuu '94) Powerful Pro Baseball is the first baseball game in Diamond Head's Jikkyou Powerful Pro Yakyuu baseball series that stayed in Japan. A US version was planned the same year as the first Japanese title, simply titled Powerful Pro Baseball. The game was talked about by EGM, and the screenshots that were shown still showed the Japanese version of the game (indicated by the Japanese text), so it is unknown of any translation and changes of the game were really made, or if Konami just planned to release the game in the US.

Radio Flyer

Developer: Ocean Software

Publisher: Ocean Software

Intended Release: 1992

Other platforms/regions: None

Radio Flyer is an unreleased game by Ocean Software based off of the movie that was based off of the wagon toy line. The game was accordingly like Pilotwings, however it took a top down view of the plane instead of a behind view. The game was very far into development and may even been complete. The game ended up getting reworked and delayed until later 1992, but was ultimately cancelled due to the bombing off the movie it was based on. The movie didn't give the game developers much to work with, considering that the movie was about kids running away from their abusive parents, a plot that doesn't really go well with people that aren't fans of the movie, and since the movie didn't do well, there obviously weren't many.

Railroad Tycoon

Developer: MicroPorse

Publisher: MicroProse

Intended Release: 1993

Other platforms/regions: MS-DOS, Amiga, Macintosh, Atari ST, FM Towns, NEC PC-9801 Railroad Tycoon is a simulation/strategy game developed by Sid Meier. It was released on a ton of PC engines at the time, and was supposed to get an SNES port that was cancelled. The game was featured in Nintendo Power, with two screenshots showing the basics of Railroad Tycoon. The game was intended for a 1993 summer release, according to Nintendo Power, but nothing else was heard about the game. It stayed in Nintendo Power's upcoming section until around 1994, where they eventually removed the game from the list, meaning it was cancelled officially around 1994. The might've cancelled this game due to the same reasons as Impossible Mission 2025, or that the game was just too ambitious for the SNES.

Rally: The Final Round of the World Rally Championship

Developer: Europress Software

Publisher: JVC

Intended Release: 1995

Other platforms/regions: None Rally: The Final Round of the World Rally Championship is a racing game that takes a first person perspective just like The Duel: Test Drive II. The game is based on the World Rally Championship, a racing championship series that is fairly popular. The game was also intended for a PAL release titled Network Q Rally. The game was also originally called Mudball Rally. The game was covered by Nintendo Power and there is box art of the game. A ROM of the game exists, and Rally is quite a decent game, nothing that you need to go out of your way to play, but it's a hell of a lot better than Race Drivin', but a bit behind The Duel.

Ranma 1/2 II: Anything Goes Martial Arts

Developer: Atelier Double

Publisher: Toho

Intended Release: 1994

Other platforms/regions: Japan (Ranma 1/2: Chougi Rambuhen) Ranma 1/2 II is the sequel to Ranma 1/2, a series developed by Atelier Double. Ranma 1/2 II is a one-on-one fighting game based off of the anime. The game stars mainly female characters, which was different than most other one-on-one fighting games of the time. The game was most likely not released in the US due to the failure of the first Ranma 1/2 game, and at the time Toho was struggling financially, and this game was also guaranteed to flop. A full page ad and a few screenshots in Banzaii magazine exist, but other than that the US version of the game is widely unknown. Box art exists, depicting that the game was most likely finished.

Rap Attack

Developer: ???

Publisher: American Softworks

Intended Release: 1992

Other platforms/regions: None Rap Attack was a cancelled SNES game by American Softworks. Very little is known about the game, as no footage of it exists. The game is apparently a shoot em' up, and it was going to be sold for $54. The game may have been complete but practically nothing is known about the game.

RHI Roller Hockey '95

Developer: Radical Entertainment

Publisher: American Softworks

Intended Release: 1995

Other platforms/regions: None RHI Roller Hockey '95 is a roller hockey game based off of the Roller Hockey International series. The game was first shown in Nintendo Power, as they described the game to feel more lice ice hockey than roller hockey. The reason for this was that the game engine was the same as that of Brett Hull Hockey from 1993. A ROM of the game was found, and it is 100% complete. Box art also exists, which looks really cool. RHI was also developed by the same developer as Brett Hull Hockey, Radical Entertainment. This would mean that the game is practically the same as Brett Hull Hockey, but in my opinion RHI is actually quite a bit better. For one the music is really well done, and a lot more memorable than in Brett Hull Hockey. The gameplay is a lot more player friendly this time, and there isn't any weird nauseous zooming with the sidelines, even though it uses the same perspective. Overall, RHI is actually quite a solid title, even if it poorly represents it's source material. Even Roller Hockey '95 did a better job than this. (which may be for the better because Roller Hockey '95 isn't very good)

River Raid: The Mission of No Return

Developer:

Publisher: Activision

Intended Release: 1994

Other platforms/regions: None River Raid: The Mission of No Return is another one of Activision's blast from the past game trio and the last of the three that wasn't released. River Raid is a shmup based on the Atari 2600 game of the same name, minus the subtitle. The game was first shown in CES of 1991, but the game was in a very early stage at the time. The game was completed by 1994, but was cancelled, perhaps due to the limiting popularity of shmups at the time. Box art of the game exist, showing some cool artwork with the tagline of "Deadly in the light, killer in the night"

Road to the Cup Hockey

Developer: ???

Publisher: Electro Brain

Intended Release: 1994

Other platforms/regions: None Road to the Cup Hockey is perhaps the game with the least known about it. As the name suggests, it is a hockey game, but besides the description of it having a tournament mode, nothing else is known about the game. No other game looks like Road to the Cup. The game was previewed by EGM.

Robosaurus

Developer: Radiance Software

Publisher: T-HQ

Intended Release: 1992

Other platforms/regions: None Robosaurus is a game based off of the real life robot dinosaur that can breathe fire built by Doug Malewiki. The game actually had two stories, one with Robosaurus defending Los Angeles from aliens, and another where Robosaurus destroys a town. It is likely the latter of which is true, as Robosaurus is usually depicted as an evil entity. The gameplay is side-scrolling where Robosaurus uses different attacks to destroy buildings, and has a life meter. The game ended up being cancelled, despite Robosaurus being fairly popular at the time, with tons of toys based off of him.

Rocket Rescue

Developer: ???

Publisher: Hot Shot Entertainment

Intended Release: 1994

Other platforms/regions: None

Rocket Rescue is a sequel of sorts to Rocket Range, an exploration game based off of 60's space movies. Rocket Rescue was to be published by Hot Shot Entertainment, of which didn't publish any other games in existence. The game was an adventure game, and it only has a few screenshots, with the magazine saying that it featured over 100 levels. The game must've been fairly complete, but was cancelled for some reason, perhaps Hot Shot underestimated the cost of the carts, and couldn't pay for the price, or the game might've been unlicensed, but they couldn't get past the lock-out chip.

SD: The Great Battle

Developer: Banpresto

Publisher: Bandai

Intended Release: 1991

Other platforms/regions: Japan

SD: The Great Battle is a top down shooter, taking the view of games like True Lies. The game is part of the Compati Hero series like Battle Dodge Ball. Bandai attempted to bring the series over from Japan, but ultimately decided to cancel it. The game was 100% completed and featured in many gaming magazines as one of the first releases on the SNES. The title was delayed until 1992 where Bandai then cancelled it.

Sengoku

Developer: Data East

Publisher: Data East

Intended Release: 1993

Other platforms/regions: Japan, Arcade, Sega CD, Microsoft Windows, Neo-Geo AES, Neo Geo CD, Later Releases: Switch, PS4, Virtual Console, XBOX One

Sengoku is a beat em up that was originally released in the arcades. The game was scheduled to be released in November 1993, and is 2 player co-op. Sengoku is a mythological style game, and you have the ability to turn into a samurai in the game. Sengoku was finished for it's US translation, but it was never released. Box art of the game exists, and it shows the main characters in a weird clay design. Sengoku later on got many ports to systems like the Switch, PS4, and XBOX One. Sengoku later continued on the PS2 and Windows with Sengoku 2 and 3 in PAL regions.

The Shadow

Developer: Ocean Software

Publisher: Ocean Software

Intended Release: 1995

Other platforms/regions: None

The Shadow is another Ocean Software movie tie-in cancelled due to the bombing of the movie it's based on. The Shadow is based off of the Alec Baldwin movie that didn't do very well in theaters. The Shadow began development in 1994, around when the movie was about to be released. Unfortunately development was delayed until 1995, where the movie was already poorly received. The game was finished, but it was cancelled at the last second. A ROM of the game exists and it's surprisingly a very good game. The Shadow is a beat em up with certain sections that use guns to aim, however the hit detection on the guns are poor. The game was very prominent in gaming magazines at the time, as it was one of the closest games on this list to being released.

Spellcraft

Developer: ASCIIware

Publisher: ASCIIware

Intended Release: 1992

Other platforms/regions: MS-DOS

Spellcraft is an RPG by ASCII meant originally for a 1992 release. The SNES version was very different then the MS-DOS version, which focuses more on strategy than adventure. Spellcraft is compatible with the SNES mouse. ASCII eventually decided to try and release the game again in 1994, but still ended up cancelling it. Spellcraft was 100% finished, and there is a ROM of it. The game is fairly interesting, using potion making to get the spells to fend off enemies. I, for one, don't really understand the game, but i'm fairly sure the game were to be an enjoyable title if there was a manual for it. The box art for the game is also some of the best so far, with an awesome two-headed dragon.

Socks the Cat Rocks the Hill

Developer: Realtime Associates

Publisher: Kaneko

Intended Release: 1993

Other platforms/regions: None

Socks the Cat Rocks the Hill is your typical mascot platformer that stars Socks, a cat who in real life is actually Bill Clinton's cat. The game takes on a political theme, with the bosses being past politics. The game was developed by Realtime Associates, the developer of another platformer, AAAHH!!! Real Monsters. The game was finished, and was featured in many gaming magazines, full page ads, and even had box art of it. Socks the Cat was originally titles Socks the Cat Rocks the House, with an early picture of the box art in black and white. The game was most likely cancelled when Kaneko's US branch ran out of business, resulting in the cancellation of Socks the Cat and Fido Dido. A ROM of Socks exists, showing the completed version, and the game is quite decent, but blends in with most other platformers of the time.

Solo Flight

Developer: MicroProse

Publisher: MicroProse

Intended Release: 1993

Other platforms/regions: Atari 8-bit, Apple II, C64, IBM PC, Thomson

Solo Flight is a flight simulator originally released for various different PC systems in 1983. The original game was 8-bit, but the SNES version would've updated to 16-bit. Solo Flight was shown in a few gaming magazines, and it may have been completed. It is unknown why the SNES version was cancelled, but it may be due to how not many people remembered the OG PC title.

Sound Fantasy

Developer: Nintendo

Publisher: Nintendo

Intended Release: 1994

Other platforms/regions: None

Sound Fantasy is a sort of sequel to Mario Paint originally intended for a 1994 release for the SNES in both the US and Japan. Sound Fantasy was shown at 1994 EGM, but Nintendo ended up cancelling it. Sound Fantasy is more focused on music than drawing unlike Mario Paint, but still uses the SNES mouse. The game features a few different minigames including one that takes the same perspective as Q*Bert. Sound Fantasy was completed and was previewed by Nintendo Power. There is box art showing both the front and back of the box, and it has the same SNES mouse showcase on the bottom left corner like Mario Paint. A ROM of the Japanese version is available, however it is incomplete. My ROM wasn't working, so I cannot speak on if the game is good or not. From what I've seen, fans of Mario Paint will most likely enjoy this counterpart.

Special Tee Shot

Developer: HAL Laboratory

Publisher: Nintendo

Intended Release: 1992

Other platforms/regions: Satelliview

Special Tee Shot is the only game on this list that actually ended up getting remade into another game, that being Kirby's Dream Course. Special Tee Shot was first released in Japan for the Satelliview, an online Satellite broadcasted network. Special Tee Shot was intended to be released regularly for the SNES in the US in 1992. Special Tee Shot was cancelled, until in 1995 HAL decided to rework the game into a Kirby game and release it as Kirby's Dream Course. A ROM for Special Tee Shot exists, and it plays exactly like how you would expect.

Spot Goes to Hollywood

Developer: Virgin Interactive

Publisher: Virgin Interactive

Intended Release: 1995

Other platforms/regions: Genesis, Saturn, PS1

Spot Goes to Hollywood is the sequel to the 1993 title Cool Spot, a platformer meant to promote 7up. A sequel was cancelled on the SNES titled Spot Goes to Hollywood where Cool Spot visited different movie themes. Unlike Cool Spot, Spot Goes to Hollywood is not a platformer, yet a strange shooter type game taking a weird diagonal perspective that can only be understood by actually seeing gameplay. Unfortunately Spot Goes to Hollywood is a pretty bad game, with awful hit detection that makes the game a chore to play. The game was talked about in a few magazines with the original title as Cool Spot 3, despite this only being the second entry, unless you counted the NES game, which wouldn't make sense because the previous game isn't called Cool Spot 2. A ROM of the game exists, and it is complete. Virgin cancelled the game because they didn't think it would sell well.

Star Fox 2

Developer: Nintendo

Publisher: Nintendo

Intended Release: 1995

Other platforms/regions: Later Releases: SNES Classic

Star Fox 2 is perhaps the most famous unreleased SNES game, as it was a sequel to a very beloved game, and a very beloved Nintendo series. Star Fox 2 is a first person space shooter, and very different then anything else on the SNES, besides the first game. Star Fox 2 was shown at CES 1995, and was the main spotlight for the SNES. Nintendo ended up cancelling Star Fox 2 because they wanted people to focus on the N64, and they didn't want to misrepresent 3D graphics with the Super FX chip. Star Fox 2 was 100% finished, and was featured in game magazines, sometimes ever being on the cover as the main attraction, in the case. of the Total! magazine. Nintendo Power also gave Star Fox 2 a full page preview. A ROM of the game exists, and Nintendo did end up releasing Star Fox 2 on the SNES Classic and for the Nintendo Switch on SNES Online. Sadly no official cart of the game exists. I am counting this game as being cancelled because you can not officially play the game on the actual SNES hardware.

Steven Seagal is the Final Option

Developer: RSP

Publisher: TecMagik

Intended Release: 1994

Other platforms/regions: None

Steven Seagal is the Final Option is a game based on the actor Steven Seagal, and not based on any of his movies. The Final Option first showed up when it was reviewed by EGM, and previewed by EGM in the 1994 preview. No other gaming magazine covered this title, as it was cancelled just after EGM's review when TecMagik went out of business. A ROM of the game was found, and it is a strange cinematic type platformer, as the game doesn't actually have a jump button. The Final Option is quite a horrible game, being very clunky and boring. It does use actual actors depicted in the game, using FMV. The game was also 100% complete.