Fireteam Rogue

Fireteam Rogue was Accolade's biggest project on the SNES. It started development around '93, however Accolade underestimated the amount of time the game would take, and Fireteam Rogue was pushed back to early '95. The game was marketed as four games in one, as the player can choose from four different heroes which each have their own quests. Fireteam Rogue was shown at many CES' and had full page ads at the time. Unfortunately Fireteam Rogue never got much attention, along with Accolade's other big project DNAction: The New Breed (also cancelled), and Accolade's other games weren't producing them enough money to finish the game. If Accolade had pushed Fireteam Rogue to be released, they would've went bankrupt (which would've been a good thing because that means no Bubsy 3D). Two ROMs have leaked online, both are playable. Another factor to the game's almost inevitable failure if it had been released is the fact that the game, to put it lightly, isn't very good. All characters played super stiff, enemies bombard the character faster than they can react, and the level design is a giant mess with no incentive on where to go. The game's big selling point of four quests in 1 cart is also disappointing, as none of the characters play notably different or unique, and the gameplay stays the same throughout. The game also throws in Mode 7 After Burner style behind view shooting sections, which are actually quite fun. Fireteam Rogue is a perfect example of biting off more than you can chew, and a good warning for game developers alike.