Spellcraft: Aspects of Valor

Spellcraft started out on the DOS in '92 being published by Brøderbund. Brøderbund did not have a SNES license, so when plans to release the game on the SNES happened, they had the original DOS developer, Asciiware, develop and publish the game in '93. Spellcraft on the SNES actually isn't a port of the DOS game. The DOS game is a strategy game, whilst the SNES version is an open-world RPG that plays like The Immortal with it's isometric angle and same battle system. Spellcraft differs from The Immortal by having an additional game mechanic about potion brewing. Spellcraft also would've made use of the SNES mouse, an accessory bundled with Mario Paint that didn't do as well as Nintendo wanted in sales. Luckily people who don't own the mouse can still play Spellcraft with the controller. Spellcraft gets the award for being possibly the most promoted SNES game being mere inches away from release before its cancellation. After being shown at CES and being previewed by EGM about a billion times, Ascii cancelled the game. It stayed that way until only the next year in '94 where they picked the game back up, finished it, and intended to release it later that year. Sadly the SNES' popularity was decreasing in late '94 thanks to the PlayStation, so Ascii cancelled Spellcraft again and shifted their focus to the next generation of consoles. Luckily a ROM was found and it was complete thankfully. I've tried playing it, but I have no idea where to go, how the combat system works, and how to brew potions. The graphics are sub-par, the music is slightly annoying, and it doesn't quite live up to it's fantastic masterpiece being it's box art, to say the least.